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- Version 1.5 - (C) Copyright, June 1987
- Portions (C) Copyright by Microsoft Corporation.
- All Rights Reserved.
-
- SHARE-WARE. Register now and you will receive the next CHEKKERS update.
- To register - send $15 and your Name, Address and Version # to the
- following: J & J SOFTWARE, J. D. Shewchuk, P.O. Box 254, Matamoras,
- Pennsylvania 18336.
-
- CHEKKERS
-
- Use Numeric Keypad with NUM LOCK On...or
-
- *** BE SURE `NUM LOCK' KEY IS ON ***
-
- .---------------. .---------------. .---------------.
- | 7 | | 8 | | 9 |
- | ------- | | ------- | | ------- |
- | CHECKER | | BOX | | CHECKER |
- | Upper Left | | Up | | Upper Right |
- `---------------' `---------------' `---------------'
- .---------------. .---------------. .---------------.
- | 4 | | 5 | | 6 |
- | ------- | | ------- | | ------- |
- | BOX | | CHECKER | | BOX |
- | Left | | Pick Up--Down | | Right |
- `---------------' `---------------' `---------------'
- .---------------. .---------------. .---------------.
- | 1 | | 2 | | 3 |
- | ------- | | ------- | | ------- |
- | CHECKER | | BOX | | CHECKER |
- | Lower Left | | Down | | Lower Right |
- `---------------' `---------------' `---------------'
-
- GAME MENU AND JUMP RULES:A
- * The first answer to each entry in the CHEKKERS Menu is the
- 'DEFAULT' response and only requires use of the ENTER key.
- For example: Pressing the ENTER key for a (N/Y) option
- will result in a NO response.C
- * Level 1 is for beginners and does not require you to use the
- Hoyle or Huff jump rules. However, the computer alwaysC
- uses the Hoyle rule during all Levels of play. Levels 2 and
- higher require you to choose between the Hoyle and Huff>
- rules of play. Once selected, the game rule can not be>
- changed, except at Level 1 which requires no jump rule.9
- * HOYLE Rule. Each player MUST jump the opponent if
- presented with the opportunity. The player
- has the option if different jumps are possible.
- All possible checkers must be taken during1
- any particular jump sequence.
- * HUFF Rule. If You choose NOT to jump the Computer when
- presented with the opportunity, you will forfeit theG
- one checker with which you should have jumped with.
- GAME INSTRUCTIONS AND RULES:
- * The 'Blinking Box' is used to locate a Checker to move.9
- * The 'Blinking Checker' indicates a Checker in use.
- * During your turn, if you return the Checker to its originalA
- position, the `5' will return you to the 'Blinking Box' so
- you can instead choose a different Checker to move.<
- * During the game, you have access to 2 lines of 'HELP'>
- information, which describe the 9 functions that can be:
- selected. Any function can be activated during the<
- 'Blinking Box' by just pressing one of the following:(
-
- Press L to change game LEVEL.(
- Press S to turn SOUND On/Off.'
- Press W to turn WAIT On/Off.
- Press F to FLIP board & checkers (change sides).
- Press R to RECORD game & board information."
- Press E to EXIT to DOS.'
- Press N to start a NEW game.
- Press H (twice) to display 2 lines of HELP information.